float acos( | x); |
float x;Returns the arc cosine of
x, in radians.
float asin( | x); |
float x;Returns the arc sine of x,
in radians.
float atan( | x); |
float x;Returns the arc tangent of
x, in radians.
float atan2( | y, | |
x); |
float y;float x;Returns the arc tangent of
x/y in
radians. The result is between -pi and pi. Differs from just using the
arc(x/y)
because it can use the sign of each number to determine which quadrant
to put the result in.
float cos( | x); |
float x;Returns the cosine x
radians.
float hypot( | x, | |
y); |
float x;floaty;Return the Euclidean norm,
sqrt(x*x+y*y).
This is the length of the vector from the origin to point
(x,y).
float sin( | x); |
float x;Returns the sine x
radians.float tan( | x); |
float x;Returns the tangent x
radians.
float degrees( | x); |
float x;Converts the angle x from
radians to degrees.
float radians( | x); |
float x;Converts the angle x from
degrees to radians.
float acosh( | x); |
float x;Returns the inverse hyperbolic cosine of
x.
float asinh( | x); |
float x;Returns the inverse hyperbolic sine of
x.
float atanh( | x); |
float x;Returns the inverse hyperbolic tangent of
x.
float cosh( | x); |
float x;Returns the hyperbolic cosine of
x.
float sinh( | x); |
float x;Returns the hyperbolic sine of
x.
float tanh( | x); |
float x;Returns the hyperbolic tangent of
x.